Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Saturday, July 19, 2014

Good news, bad news.

One of my favourite writers on the subject of screenwriting is Bill Martell, he's a dedicated writer of action scripts and is the go-to guy if you want to learn how to make your action sequences worthwhile and memorable.

The following is all gleaned from his daily script tips and the applied to some prose writing I've been doing recently (in fact I've been writing stories almost exclusively for the past year - it's all part of a cunning plan).

So, I've been serialising a Steampunk story, set in 1874, on Google Plus (my social medium of choice), and it's been getting good feedback. The writing itself is a bit rough in places because I'm essentially publishing a first draft. I write it on a train on Friday afternoon, it gets read over by me and my alpha reader and published within 12 hours (usually less). Luckily, my first drafts aren't totally appalling.

The episode I wrote yesterday was an explosion of action after weeks of building the tension as the first three men in space, discover they aren't and board an apparently derelict spaceship, only to find evidence of fighting and finally someone alive who pulls a gun on them.

What happens next is the good news-bad news approach to action sequences, as delineated by Bill Martell. You can read what he has to say here: Reversals in Action Of course this uses movies as examples because, well, Bill is a screenwriter.

But this works perfectly in prose writing as well, it should it's about suspense and engagement.

The following is a description of the action good news-bad news. If you haven't read it then this will completely spoil it. You can read it here first.

Our protagonist has just thrown his helmet at the man who has his gun trained on the three crew, exploring the apparently derelict ship, to distract him.

Good news: He's distracted! And fires off a random shot.

Bad news: There's an explosion in the hull and the air starts rushing out into space.

Good news: The bad guy retreats, presumably to get his own spacesuit on.

Bad news: Protagonist's helmet is being pulled towards the ruptured hull.

Worse news: He's hanging in the air weightless, with no way of moving.

Good news (phew): The Captain deliberately bumps into him to push him to the wall.

Bad news: It's going to be a close thing but

Good news: He launches himself to get his helmet.

Bad news: He misses and comes up against the window.

Worse news: Our protagonist looks through the window and sees three men in spacesuits, and guns.

Good news: The Engineer grabs his helmet and blocks the escaping air with his body.

Better news: Protagonist gets his helmet.

Awful news: It's got a hole in it from the random gunshot!

Good-ish news: The engineer starts to remove his own helmet to give it to him.

Bad news: The engineer is shot by the men outside.

And that's it. This also illustrates the importance of stakes. We've been with the protagonist for a few weeks and, though he's a bit of a wimp, he's a decent guy in a strange situation. I knew this scene was coming so I spent the previous two episodes building up the engineer, because until he'd been something of a non-entity. And we needed to care more about him so that this scene had more impact.

I hope that's valuable.


What's on the turntable? "Second sitting for the Last Supper" by 10cc from "The Original Soundtrack"

Sunday, December 15, 2013

Fighting your way to square one.

I'm sorry I've been away for so long. I have been very busy on all sorts of projects but everything has been in such a state of flux that, on the one hand, I didn't feel I had time to write a blog while on the other I wasn't sure I had anything worth saying.

But things are beginning to come together.

In my last post back in March, I ended by saying we had a new plan and that's what I've been working on. I will be going into detail about these things later but let's take an overview.

The big goal is to create a "platform" on which we could base another crowd-funding exercise to fund the making of The Lazarus Machine web-series. (That's actually not the biggest goal but it's the one we're concentrating on.)

To that end it became imperative to build interest in the Voidships universe. "Voidships" is the name of the steampunk universe that Chris Payne and I have created, and in which The Lazarus Machine takes place. Even before the crowd-funding I had written and planned other stories in this universe. And there's a website devoted to it here.

However getting those stories out into the real world - just getting to square one - has been something of a marathon. Well the first story has been published and there are more to come.

And, as I said, I'll be going into this in more detail over the next few weeks.

To be sure you don't miss anything, go to Voidships and add yourself to the mailing list so you stay up-to-date on everything and can take advantage of the free stuff that's coming (it's a proper mailing list and you can unsubscribe easily if you ever want to). Let me leave you with this:




What's on the turntable? "Your Gold Teeth II" by Steely Dan from "Katy Lied"

Monday, March 11, 2013

That Comic Book Thing

This time last year I decided that instead of writing a screenplay during ScriptFrenzy I would write a comic book script. After all I'm good at script writing and I have a very visual imagination, how hard can it be?

Very.

For the first year I failed at ScriptFrenzy. It was a technical win, you have to write 100 pages and I wrote 100 pages. But they were appalling. The story was intended as a sequel to my Rebel steampunk script featuring the same protagonist and supporting cast but moving on in time.

It was the worst story I'd written in a long time. Now it's easy to say it was a first draft, and that's true, but I write decent first drafts usually. (Not that's brilliant send it out first drafts, but they are usually coherent with good sequences and scenes, good clay for reshaping.)

The story might have turned out alright if I had been in the familiar territory of a screenplay but instead I was in a medium I believed I understood (having read my Eisner and Scott McCloud books). But theory is not practice.

There was another barrier to me realising I didn't know what I was doing: I had worked in print media, magazine production specifically, for many years so, of course, I knew all about printing stuff, didn't I? The first barrier to learning anything is thinking you know it already.

By the end of April (the month ScriptFrenzy takes place in) I was forced to acknowledge that when it came to writing comic books, despite everything I thought I knew, I was clueless.

Fast forward a few months to the London Screenwriters Festival, and a talk by awesome writer of scripts in many mediums: Tony Lee. Who in one hour covered the practicalities of writing for print comics. It was a revelation. You see my knowledge of the print industry was not worthless - I discovered it did have application in the subject but I needed someone who was familiar with the problems to join the dots and show me how to re-apply what I already knew to this new medium.

Consider this: A reveal in a print comic must be the first thing on a left hand page (otherwise a reader will see it before he reads his way to it). And this: you will typically have 22 pages to work with in an issue. That means your cliffhanger must appear on page 22 (it will be a left-hand page). You have no choice. And when Tony said these things, it all clicked together my existing knowledge of print and made perfect sense.

Comic books apply absolute restrictions with no wiggle room which means that unlike a novel or even a screenplay, you cannot wing it. You have to plan every sequence and scene to the very page it will appear on and make sure your reveals appear as the first thing on a left-hand page and your cliffhanger hits on page 22.

I think that's brilliant.

And the consequence of all that is I am converting an existing script to comic form. I have a professional illustrator lined up who loves the script (and, from her comments, sees what I see) so I'm putting together a few sample pages that she'll do some roughs for, just to see whether we're happy with each other's styles. And if that works we'll put together an issue.

But for ScriptFrenzy 2013 I have another feature script to write for the Voidships universe, new time period, new characters and hopefully awesome will ensue.

(And I'm also working on a Voidships novel.)


What's on the turntable? Hergist Ridge by Mike Oldfield (often considered the poor relation to Tubular Bells being the follow-up but I love it just as much - and Ommadawn which came next.)

Saturday, March 02, 2013

Don't read this, read that

I don't want to repeat myself so read this:

Screaming Pitch


What's on the turntable? John Michel Jarre "Equinoxe"

Tuesday, May 01, 2012

Technical knockout

Oh my, it's been over a month. Sorry to have neglected you but I've been busy.

I have completed ScriptFrenzy for the 6th year but only "technically". Which is to say that the Celtx generation of PDF reached 100 pages (WIN!), however in actual comic book pages I got to about 74 (not really a win). But I learned a lot, mostly that writing a graphic novel is really quite hard. Unfortunately the story began to deviate from my plan almost from the start and I wrote myself into a very dull corner. (I had called this post "Technical win" but that doesn't sound anywhere near as interesting as "Technical knockout".)

Of course, at the same time, I've been doing the Producer thing in order to shoot scene 8 of our steampunk webseries WINTER. More than that we've been going through a crowd-funding exercise and I have been sending out emails to everyone I have contact with (and that's several hundred).

And still doing the day job, of course.

But my mind is heavily focussed on ensuring that the shoot goes according to plan. There are so many things to think about from the producer side, I have been given able assistance from people who've already done it. Without them I imagine I would have been rather lost.

Anyway I'm not lost and it's going smoothly (everything crossed, touch wood).

So, give us a hand and contribute to our project at http://igg.me/p/93585?a=405734

Self, Director, and cast all available for interview :-)

(Oh, and I got a rejection from a very well-respected agency. "Clearly a very talented screenwriter..." they said. Which was nice. "...but no clear distinction from our other writers." Ha! I'm too busy to care - I don't even remember sending them a script.)

(Also went to see John Carter which was really quite good, and Battleship - it's not a deep film, but very enjoyable and does have real characters and real plot. It's also has very well integrated links to the game. I was quite impressed. It even managed to surprise me a couple of times.)


What's on the turntable? "The Fall of the House of Usher: Arrival" by The Alan Parson's Project from "Tales of Mystery and Imagination".

Wednesday, January 18, 2012

A word from our sponsor.

Over on the Voidships channel the latest blog about WINTER.

(I've been studying about the producer-ing business - look, ma, I'm a hyphenate.)

What's on the turntable? "Money for Nothing" by Dire Straits

Monday, October 24, 2011

London Screenwriters' Festival 2011 - prelude

So much to say, so little time.

I am going to LSF'11, this week. I got onto the speed pitching on Sunday, and miracle of miracles I also got the Advanced Mentoring session (which is going to start with Dragon's Den-style pitching and cross-examination from the floor) with Gub Neal on Friday. This is all good.

I know pitching is a very scary thing, and people will tell you it's all down to preparation. I don;t think that's right really, of course it helps to be prepared - and I'm not going in unprepared. But there is something vastly more important: emotion.

You could be apathetic, imagine what response that would get. You could be tearful. You could plead. You could be plain scared. You could be snide and superior. You could be angry. Antagonistic. You could be anxious. Bored.

Any of those and it would be an utter disaster. You could be a bit interested, a lot interested, cheerful - those would be better.  But there's only emotion that really works: Enthusiasm and it has to be genuine.

If you can't be genuinely enthusiastic about your own work, you're on to a loser. I'd probably argue that you could get away with a minimum of preparation, as long as you're enthusiastic. Your idea still has to have merit, of course.

This year I'm not relocating to a nearby hotel, because my latest contract has me in a room in Kensington, London. So no additional costs incurred - nice. But I won't be heading home at the weekend to see the family which is not so nice.

Last weekend I was intending to get all the pitches and one pagers done. I didn't. So this evening I rushed out after work and bought a nice little Epson printer that takes the same inks as the one I have at home. Excellent.

So what have I been writing? Well the planning on Winter web-series has been going very nicely but I've had to hold fire on that for the LSF'11. I did a tidy up on my feature Rebel set in the same steampunk universe as Winter in fact it happens at almost the same time. I'll be pitching Rebel in the speed-pitching.

For the Advanced Mentoring I'm pitching Monsters (SF action thriller TV series) still my favourite after all this time.

There's also the deadline (the day after the LSF'11) for the Channel 4 screenwriting course which I completely failed to get into last year. For that I'm sending my broadcaster-friendly detective series Mara though I'll give that a brush-up first as well.

And that's it.

I don't know if I'll be supplying a day-to-day rundown on the LSF'11 this year, I'm going to be a lot busier than usual. We'll see how it goes.


What's on the turntable? "Always somewhere else" by Steve Hackett from "Highly Strung"

Friday, August 26, 2011

What's happening, you know, like socially?

It's been nearly a month since I last blogged, which is a rather long time for me, and writing did not form much of the reason why I've been quiet.

I've just been very very busy. And still am. But I thought I'd write a summary of what's happening in my universe. Just so you know I'm still alive. But where to start...

In the past few weeks I've started to use Twitter (@adaddinsane) I spent several weeks just researching it, reading everything I could about it - before I even created my account. I thought this would be wise, no point blundering in and making more of a fool of myself than I already do.

So that went off fairly smoothly, I don't tweet much and as suggested by the things I've read I certainly don't mention what I'm eating or bodily functions.

It's an interesting medium and the important thing to realise is: you will miss stuff. It doesn't matter. My main purpose in getting an account was to see how useful it would be as a promotional tool. I concluded it would be very useful indeed.

Then I got a Google+ account (you can only get one by being invited currently, it's still in beta, only has a few million users). And then I got a G+ plug-in (SGPlus) which allows me to read and post to both Facebook and Twitter just from G+. So I do.

G+ is different again from either Facebook or Twitter. It's more solid and its controls for privacy are far more intuitive than either FB or Twitter. Soon SGPlus will allow me to access my LinkedIn account as well. G+ also integrates with all your other Google products, like GMail, PicasaWeb and so on.

But again, I'm looking at these things from the viewpoint of promotional tools when we start to promote our steampunk Voidships project. Which is all very exciting.

On a personal note the Daughter has been to Bolivia and returned alive. You can see some of the pictures on her  Bolivia page on Facebook. She worked in two places, the first did not involve animals directly but they were building holding pens - hard manual labour, in high temperatures, in the jungle.

The second stage did involve animals, and she worked with an ocelot called Ob (oh-bee, ocelot b). The ocelot has to be walked every day, but will never be released back into the wild as she was rescued from being someone's (extremely inappropriate and dangerous) pet. A bit bigger than a domestic cat, behaves like a domestic cat until she decides to take a piece out of your arm.

It may have been said elsewhere, the Daughter would like to be a professional actor - and has done quite a bit of stage (and some TV) in the past. Well she has finally got an agent, a proper one (hurrah!). Plus, though 20, she looks 14 so can work without the legal restrictions imposed on under 16s.

We went to the Edinburgh Festival and saw many many performances, some good, some less so, and some completely off the wall.

Having an affinity for Japanese culture (our whole family) we had to see "Samurai Grandma" if you read the reviews on the referenced page you'll see there was audience participation. There were less than 10 people in the audience when we saw it. Guess who ended up on stage ... twice. Luckily I revel in playing the fool in public. Gave the family a good laugh.

All I can say is: Watch out for that devilish Kitchen Penguin!

The Boy is a musician, he plays the tenor horn in a brass band, saxophone (most recently in Bugsy Malone, where he was also on stage) and so we visited an educational show called "Blues!" covering the highlights of the history of blues music in one hour. We were blown away. So blown away that we went to see it again.

We also went to see comedy rock band Axis of Awesome who were excellent live - reminded me of Morecambe and Wise: so well rehearsed it looked improvised. It's the Boy's birthday and tomorrow we buy him an electric guitar. He'd like a drumkit too ... maybe next year, after we sound-proof the cellar.

The Teacher has been working with early years for the past few years, but she's moving to Year 2 which has meant a lot of work. But she's so sorted she sat down to do some work, and then realised she's already done it.

Today is the last day of my current contract, I start the next one on Tuesday, in Bristol for a week and then back home for the rest. I could get used to this working from home lark.

And that's about it. Now I have to do more paying work.


What's on the turntable? "Drifting" by Clannad from "Atlantic Realm"

Monday, July 04, 2011

Busy week

The day job continues unabated. I have the rest of the month to complete it then, who knows, I might have to get a new contract or this one may get extended.

Had a good conference with Chris the Director about our Steampunk project - all about promotion, marketing and the direction we're going with it. Plus talking about the first actual film project associated with it, Winter. A real business meeting - hardly talked creative at all.

I've been working on the back story of the characters in Winter in lots of loving detail - I came to the conclusion that I didn't know enough about them so they came out a bit flat, and the story did not come from them, they were merely fitting into the story.

This is where the big lie comes in: Story is Character. Which is quite true, of course, no doubt about it. But it's just as valid creating the characters to make the story, as the other way around.

Tomorrow the Daughter heads off to Bolivia for 6 weeks. Coincidentally a new talent agency has contacted her to see if she'd like representation (don't worry people, I have thoroughly checked them, they are kosher). When she returns from looking after dangerous animals she will meet with us at the Edinburgh Festival - my first time there, though the rest of the family has been before. I shall be using this trip as research for my script Running.

The TV Drama - Writer's Festival is taking place in Leeds on Wednesday and Thursday, and I shall be there along with many from the scribosphere. I've ordered new business cards which should arrive today - my only business cards were too "production" oriented as opposed to "writer" oriented.

I can only say good things about Vistaprint's business card service, their online design-your-card system is excellent, especially if you have a clue about design (and though I'm no designer, I do understand what I'm doing). And even if you don't it's still easy to use and hand-holds all the way through.

Being a smart-ass I put a QR-code on the back of the business card which links directly through to the scripts on the blog here. This one. (Where did I get it from? bit.ly - more on that another time.)

Also, on Thursday, it's the Boy's appearance in Bugsy Malone. As previously mentioned he doesn't have a big part but he's also playing saxophone in the band. And now has been given several solos - because he's cool. I've not previously mentioned but, when it comes to clothes, he's one of those people that has a natural knack for picking the right combinations and looks good in almost anything. (Jealous, moi?) In a 30s suit complete with trilby and a saxophone, he looks perfect - hopefully we'll have a picture.

Friday? Just work, catching up on the day job with the time I've lost.


What's on the turntable? "And the Mouse Police never sleeps" by Jethro Tull from "Heavy Horses"

Friday, December 31, 2010

11111011010 vs 11111011011

Now that's just silly, I spent 5 minutes converting 2010 into binary, (by hand, none of this electronic gizmo help) and then checking the result to ensure I got it right.

So here we are at the end of 2010 and the beginning of 2011 most bloggers have already done the customary look back and look forward, so I'm a bit late to the party - but I brought a bottle.

One of the most significant aspects of this year has been the huge reduction in my blogs - I wrote 257 in 2009 and only 61 in 2010. It's not personal, I still love you very much, but the first six months involved living at home where I find I have a lot less to say, perhaps because my evenings are not spent alone in a room. And the second half of the year I spent living back at my parents house - which has been a strange experience - and the day job was so tough I spent most evenings working as well.

This also had a dire effect on my writing output.

This year I only wrote one feature, one short, one web series (page 1 rewrite) and one TV pilot (also a page 1 rewrite).

Terrible.

So let's look at the goals I set last year:

Get a commission Well as I did virtually no promotion through the year it's hardy surprising that was a complete failure, not even a nibble. And the one show I actually had a genuine chance on - Survivors - was cancelled. I have some new ideas in this area so shall be moving ahead with that.

Finish works in progress These were Tec, the TV series, which I did complete but script consultant feedback was not great. So I have been rewriting this for a third time. And then there was Winter which I had hoped we would have shot by now but things changed...

10 new TV series ideas Nope. Just the one and that was in the last couple of weeks because I decided I might try my hand at writing a sitcom (since there are two sitcom opportunities coming up and the Daughter suggested a "situation" that I don't believe has ever been used).

Enter 4 screenwriting competitions - well I did seven (woo-hoo): Blue Cat, Red Planet, Shine's Big Idea, 4Talent and three related to the London Screenwriting Festival 2010 - and my short was on the short list for one of those (what one might generously call a "finalist").

A bit poo overall.

So, let's see other writing highlights of the year: the previously mentioned London Screenwriters Festival was brill. Thoroughly enjoyed meeting old friends, and made lots of new ones. There was also Adrian Mead's thing in Edinburgh, where I met up with David "The Bishop" Bishop and made a good contact for my feature Running which I am currently rewriting.

So, what happened to Winter? It was initially set as contemporary SF short. Then modified into a contemporary 5 part web series. Then Chris the Director suggested something which required a complete rewrite into an Steampunk piece set in an alternative 1911. Another rewrite is required to iron out the illogical bits - but the new improved "logical" version has more emotion (I love writing action, but action plus emotion is just the best).

The alternative Steampunk timeline thing is a major cross-platform or transmedia (as the buzzword goes) project and has lots of opportunities for creativity in different media.

So, targets for the coming year:
  • Promotion: I'm afraid I don't want to give you the details on this. I know, I'm mean. But if everybody did what I'm about to do it would rather spoil things. Anyway this is to increase my chances of getting a commission, and amounts to getting my name out there more.
  • Complete current projects: Running rewrite (and delivered to contact); sitcom scripts (codename Charity) and entered into competitions; Winter rewritten and ready to go; Tec rewrite;
  • Enter 12 screenwriting competitions;
  • Go to London Screenwriters Festival 2011;
  • Build a website for me;
So there we have it.

From tomorrow I'm having a two-week break from work (and even family, though I do miss them terribly when I'm away) during which time I expect to be thoroughly revived and refreshed, becoming all shiny and new. And during this time I'll be able to get down to some solid writing - I shall hopefully finish the Running rewrite, and get Charity planned out.

I wish you the very best for the coming year (whether it began today for you, or at some time later).

Oooh, Primeval is back from extinction, I'm looking forward to that!


What's on the turntable? "Time Square" by Tangerine Dream from "Tan-go"

Sunday, September 12, 2010

Coming over all Victorian

I (and those around me) have been having a very Victorian weekend.

Apart from the alternate Victorian timeline I've been working on for the world domination project, a friend had a Victorian role-play evening to mark his 50th birthday, which was jolly fun. Met lots of people I hadn't seen in years too, which was nice. My, how they've grown.

It is the Teacher's birthday today, and she received a ton of stuff for the Victoriana role-playing game (quite incidentally co-authored by someone I know). And I received a copy of Boilerplate: History's Mechanical Marvel through the post.

Boilerplate is a steampunk movie project that J J Abrams has in the pipeline. Although to call it steampunk is a little disingenuous. Boilerplate is a robot from history. It is not a comic book, nor is it a major deviation from history, it's just a single robot in history. Boilerplate started as a website with the robot being beautifully photoshopped into old photographs. It details Boilerplate's presence at historical events from 1893 onwards.

However what I find particularly interesting is the book's educational value: apart from the addition of Boilerplate, it provides an accurate description of US-related historical events. More accurate than you usually find in places like ... oh, Wikipedia, say.

It would not be revealing too much to say that Nikola Tesla is a major player in the alternative history that I have been working on - and the inventor of Boilerplate meets up with Tesla in about 1893...


What's on the turntable? "Sogg" by Amiina from "Kurr" (I'm coming over all Icelandic again)

Thursday, September 02, 2010

World Domination - the preliminaries

Oooh, aren't I the bloggy one all of a sudden.

As Chris the Director said, over here, we had a meeting at the weekend. You know, like a business meeting. When I say "like" a business meeting I mean it, because we were sitting in the middle of the Cheshire countryside talking while wives and children were having fun.

This is not to say that we weren't having fun - talking about potential futures is always fun. And in this case we were discussing a new buzzword: transmedia stuff (you can look it up here).

It's all Chris's fault. We first met when he contacted me and asked if I'd read a script of his - he had read my scripts on Shooting People and particularly liked Air because it was possibly the only script on the entire 'verse that represents Live Action Role Playing accurately. Which is not surprising considering my history.

So I gave him some notes on his script and after chatting a bit we decided to film some of my script Monsters, the results of which is here. We got on well so decided we should do a web series and I wrote the first version of Winter. It was okay and would probably have been fine.

Then we talked more. Chris had been working on a Steampunk feature script and we both agreed it would be really cool if I re-wrote Winter in his Steampunk universe. So I did. And this confused a lot of people (including Jez. Hi Jez!). But with this came other problems, apart from the script, we don't have a lot of money and if Sky Captain and the World of Tomorrow took $30M (knocking off $10M for distribution and promotion) to make and ours is a third the length but also has a completely digital backlot...

So we kind of hit the doldrums a bit. We knew it was possible to do but could we do it?

Of course we could. We just needed a plan. And that's what we did at the weekend, we made a plan. We started at the end - Winter filmed and released - and worked our way to the beginning. And then I wrote it up so it almost looked like a business plan.

So now we have a plan, and we also now have a name for the whole enterprise - Chris had actually been using the word all through our discussions, and the original conception is his so it seems only fair to use his word.

But I'm not telling you what it is yet. That will have to wait for the official launch of the project. And there are a couple of steps ahead of "official launch" which have to be achieved first.

So what's this got to do with world domination? Well, Winter is only the beginning.

So if you know (or are) an artist or illustrator who might like to do some piccies for a Steampunk project that's going places, get in touch.


What's on the turntable? "Take a Pebble" by Emerson, Lake and Palmer from "Emerson, Lake & Palmer"