Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Monday, March 11, 2013

That Comic Book Thing

This time last year I decided that instead of writing a screenplay during ScriptFrenzy I would write a comic book script. After all I'm good at script writing and I have a very visual imagination, how hard can it be?

Very.

For the first year I failed at ScriptFrenzy. It was a technical win, you have to write 100 pages and I wrote 100 pages. But they were appalling. The story was intended as a sequel to my Rebel steampunk script featuring the same protagonist and supporting cast but moving on in time.

It was the worst story I'd written in a long time. Now it's easy to say it was a first draft, and that's true, but I write decent first drafts usually. (Not that's brilliant send it out first drafts, but they are usually coherent with good sequences and scenes, good clay for reshaping.)

The story might have turned out alright if I had been in the familiar territory of a screenplay but instead I was in a medium I believed I understood (having read my Eisner and Scott McCloud books). But theory is not practice.

There was another barrier to me realising I didn't know what I was doing: I had worked in print media, magazine production specifically, for many years so, of course, I knew all about printing stuff, didn't I? The first barrier to learning anything is thinking you know it already.

By the end of April (the month ScriptFrenzy takes place in) I was forced to acknowledge that when it came to writing comic books, despite everything I thought I knew, I was clueless.

Fast forward a few months to the London Screenwriters Festival, and a talk by awesome writer of scripts in many mediums: Tony Lee. Who in one hour covered the practicalities of writing for print comics. It was a revelation. You see my knowledge of the print industry was not worthless - I discovered it did have application in the subject but I needed someone who was familiar with the problems to join the dots and show me how to re-apply what I already knew to this new medium.

Consider this: A reveal in a print comic must be the first thing on a left hand page (otherwise a reader will see it before he reads his way to it). And this: you will typically have 22 pages to work with in an issue. That means your cliffhanger must appear on page 22 (it will be a left-hand page). You have no choice. And when Tony said these things, it all clicked together my existing knowledge of print and made perfect sense.

Comic books apply absolute restrictions with no wiggle room which means that unlike a novel or even a screenplay, you cannot wing it. You have to plan every sequence and scene to the very page it will appear on and make sure your reveals appear as the first thing on a left-hand page and your cliffhanger hits on page 22.

I think that's brilliant.

And the consequence of all that is I am converting an existing script to comic form. I have a professional illustrator lined up who loves the script (and, from her comments, sees what I see) so I'm putting together a few sample pages that she'll do some roughs for, just to see whether we're happy with each other's styles. And if that works we'll put together an issue.

But for ScriptFrenzy 2013 I have another feature script to write for the Voidships universe, new time period, new characters and hopefully awesome will ensue.

(And I'm also working on a Voidships novel.)


What's on the turntable? Hergist Ridge by Mike Oldfield (often considered the poor relation to Tubular Bells being the follow-up but I love it just as much - and Ommadawn which came next.)

Saturday, March 14, 2009

Watchmen

Went to see it at the Manchester IMAX this evening with the wife.

I read the trade paperback (it's not technically a "Graphic Novel" because it was first issued in parts) back when it was first released. I got it for Christmas this year and did re-read it, I have also read lots of blogs and reviews about the film. My wife, who also read it 20+ years ago had been avoiding trailers and Watchmen discussions.

Having said that neither the wife nor I are big comic fans, we might read a comic leant by a friend but almost never buy one ourselves.

So, the film: I liked it. I liked it a lot. So did the wife.

People said "it's too long": Sorry don't agree, there was one place where it felt a teeny bit slow, then it speeded up again. It did not feel like 2.5 hours.

People said "it should have been more like the comic": Nope, it was incredibly close anyway with sections and dialogue lifted wholesale, I don't think it could have sensibly been more like the comic. And, I'm going to commit comic heresy, I thought the film ending was more logical than the original. Though the comic is logical on its own terms. (They might have been talking about the sub-story with the boy reading the Pirate comic, I didn't even like it in the original comic; it would have been insane to add it, and lengthened the movie by at least 30 minutes.)

People said "it should have been less like the comic": It could have been but I don't think that would necessarily have made it better.

People said "You have to have read the comic to understand it": Difficult to answer, but my wife was happy with it. Thing is, you really have to pay attention, this is a film for thinking, it's not "just entertainment". There is a reason why it's in the NY Times Top 100 Books of the 20th Century.

People said "Dr Manhattan's doo-wangle hanging out all the time is distracting": This is important, because it isn't out "all the time" (in fact just a tiny fraction of the film) and the "distraction" actually says far more about the people writing these comments than the film.

People said "The watchmen seemed superheroic in the fights": Yes they were a bit, which is wrong as they were just ordinary people - except Dr Manhattan who is off the super scale. I can live with it.

People said "But they weren't really heroes": That is the point.

People said "the music should have been 80s not 60s": This is because they weren't listening to the words which was the reason for the choices. There was however one music choice that was just silly, though it could have been argued there was a deeper reason for the choice ... but it was just silly really.

All the acting is good, but Comedian and Rorschach are outstanding.

The visuals were stunning and modelled almost to perfection on the comic. Rorschach's mask was wonderful.

Would I recommend it? If you want a film that will make you think, then this is a good film to see, if you want to be a mere zombified spectator, don't bother.



What's on the turntable? Nuffink

Monday, February 09, 2009

Cheshire cats

I'm grinning from ear to ear. I hope my jaw doesn't fall off.

And then my kettle exploded. All the lights went out. Using my mobile as a torch I unplugged the kettle and reset the fuses. Phew.

I've had feedback from my other main script reader, Dave Bull, about my "Air" script. Modesty forbids me to quote everything he said in his opening remarks but the word "Wow!" (with the exclamation mark) came into it. Mind you, modesty didn't stop me from boring my wife with it over the phone.

However he did have some script-readery things to say, and he was right. He noted that the tone of the main character, and thence the script, changed significantly at one clearly definable point. Which is a bad thing.

But still, I was pleased because he did say a lot of nice things.

I did get three full pages of Monsters OGN (see I'm calling it that now) written yester-eve, and popped it over to the illustrator. It's really interesting how it all works out - the things that I'm including in the OGN but left out of the TV script, and vice versa. Now, we wait.

Do you think you want to write for Hollywood? I thought I might, but I think I've changed my mind - no, I have definitely changed my mind. Why? (You may ask, and if not, why not?)

Why?

Because of this posting and then this one. And I am unwilling to be crapped on like that. From my reading of Bill Martell's blog I knew that this sort of thing went on, but these two guys are even higher up the tree than Bill.

Then again, it's not that I've completely changed my mind - it's a case of ensuring that when you do write for Hollywood you're in a sufficiently powerful position that this does not happen to you.

Funnily enough there is a book which would make a cracking SF blockbuster. It's written by one of the absolute masters of SF, yet the book is available, I almost optioned it a couple of years ago. Good thing I didn't, I wouldn't have been able to write a decent script then.

One day.

I'm going to do some work on Unit X. Right now. Honest.



What's on the turntable? "Leon's Room" by Vangelis from "Bladerunner CD2"

Sunday, February 08, 2009

Blue in the face...

...and all the way to the tail. Including whiskers.

I've been prevaricating a bit. Spent the afternoon researching on how to write comics scripts (note the use of "comics" to ensure the clear distinction between a script that is funny and a script for a comic - this is important).

And then I tried writing some. Pretty nice actually (and Celtx does it all for you). Considering I never really want to be a Director it's also important to understand that, when writing comics scripts, that's exactly what you are because you select the shot to be used in each panel. (Of course the illustrator might suggest something else, and may well be right, but it starts with you.)

My illustrator, Rob, reads a lot more comics than I do but when I suggested one particular idea he said "nobody's doing that, it sounds great!". Gosh.

My Google Reader had run out of things to read so I thought I'd have a look at some of the suggestions, after rejecting a couple, I found "Blue Cat". Now I know many of you already read him but he's new to me. (I say "him" but no gender is indicated unless an inability to make coconut macaroons is a specifically male trait. Or indeed the ability to make biscuits encourages ignorant secretaries to accuse him of being gay.)

Anyway.

I have been telling everyone that I think the reason Demons was such drivel was mainly because the director is clueless and probably hates "genre".

I was very pleased to discover that from the insider's view, as provided by James and his blue cat, I'm right. Not necessarily in this particular, but certainly in general.

I didn't see the Demons finale but have been briefed on how they, once again, ripped a zombie show from the life of a script with potential.

Back to now: So this evening I want to complete a couple of pages of the Monsters comics script (hm, perhaps I should just call it OGN - "Original Graphic Novel", see I'm getting the lingo) and send those off to Rob and see if it makes sense to him. There's obviously going to be a settling in period, we were being very careful over e-mail saying things like "is it alright with you if I take a directorial stance" and "I don't want to squash any creative vibes but I think..." - have to see how it goes.

Then tomorrow I shall get back to Unit X. I really must finish this first draft, yes I know I said that yesterday.



What's on the turntable? "Gavotte & Variations" by Sky from "Sky 2"

Saturday, February 07, 2009

Hidden talent

In this instance I am not talking about you, gentle (talented) reader.

I have been in That Birmingham meeting and talking with friends (desperately trying to persuade one of them to start writing, he's a clever chap, I bet he could do it).

Then there's my mate Chris in Birmingham. Chris is a bassist, generally acknowledged as one of the best bass players in the country, he has headlined with Jules Holland among others. People come to him when they want a classy bass line on pretty much any type of music. His story is an odd one - apparently he decided one day, in his late teens, that he wanted to play the bass guitar. So he disappeared into his bedroom, and re-emerged a year later, having practised all day every day, a virtuoso bass player.

Despite his current success he's looking for new challenges and asked me if I knew of any other paying gigs for musicians - he's like to compose as well. So I'll be sending him a list of ideas, and if you have any ideas I'll be happy to pass them along.

For a while now I've been wondering whether I could make Monsters into a comic - well, okay, I knew I could and I wanted to. The only stumbling block was an illustrator - I do have contacts who know illustrators but these are professionals and would most likely want paying. How do you find a professional quality illustrator who likes your stuff and is willing to work for nothing?

There's this bloke Rob. I've known him for a few years, his day job involves working with people who need help. He's a jolly good chap. Turns out that Rob used to work as a professional illustrator, the type who says, when you say what you're after, "What style?" That kind of professional.

And he's love to help me turn Monsters into a comic. I've given him a quick brief and we're going to look at styles - he even asked whether I wanted colour or mono. Excellent question, I love professionals, since I'm planning for us to make money out of this, it'll be mono. (Means I can create downloadable PDFs that people can pay for and print out themselves without a huge colour printer bill.)

As has been mentioned I use Celtx for screenwriting. It just so happens that Celtx also has a comic-writing option. So I shall be exploring that.

But I mustn't get too side-tracked. I still need to finish draft 1 of Unit X, might manage that tomorrow.



What's on the turntable? "Cascade" by Gordon Giltrap from "Perilous Journey"