Showing posts with label LSF12. Show all posts
Showing posts with label LSF12. Show all posts

Monday, March 11, 2013

That Comic Book Thing

This time last year I decided that instead of writing a screenplay during ScriptFrenzy I would write a comic book script. After all I'm good at script writing and I have a very visual imagination, how hard can it be?

Very.

For the first year I failed at ScriptFrenzy. It was a technical win, you have to write 100 pages and I wrote 100 pages. But they were appalling. The story was intended as a sequel to my Rebel steampunk script featuring the same protagonist and supporting cast but moving on in time.

It was the worst story I'd written in a long time. Now it's easy to say it was a first draft, and that's true, but I write decent first drafts usually. (Not that's brilliant send it out first drafts, but they are usually coherent with good sequences and scenes, good clay for reshaping.)

The story might have turned out alright if I had been in the familiar territory of a screenplay but instead I was in a medium I believed I understood (having read my Eisner and Scott McCloud books). But theory is not practice.

There was another barrier to me realising I didn't know what I was doing: I had worked in print media, magazine production specifically, for many years so, of course, I knew all about printing stuff, didn't I? The first barrier to learning anything is thinking you know it already.

By the end of April (the month ScriptFrenzy takes place in) I was forced to acknowledge that when it came to writing comic books, despite everything I thought I knew, I was clueless.

Fast forward a few months to the London Screenwriters Festival, and a talk by awesome writer of scripts in many mediums: Tony Lee. Who in one hour covered the practicalities of writing for print comics. It was a revelation. You see my knowledge of the print industry was not worthless - I discovered it did have application in the subject but I needed someone who was familiar with the problems to join the dots and show me how to re-apply what I already knew to this new medium.

Consider this: A reveal in a print comic must be the first thing on a left hand page (otherwise a reader will see it before he reads his way to it). And this: you will typically have 22 pages to work with in an issue. That means your cliffhanger must appear on page 22 (it will be a left-hand page). You have no choice. And when Tony said these things, it all clicked together my existing knowledge of print and made perfect sense.

Comic books apply absolute restrictions with no wiggle room which means that unlike a novel or even a screenplay, you cannot wing it. You have to plan every sequence and scene to the very page it will appear on and make sure your reveals appear as the first thing on a left-hand page and your cliffhanger hits on page 22.

I think that's brilliant.

And the consequence of all that is I am converting an existing script to comic form. I have a professional illustrator lined up who loves the script (and, from her comments, sees what I see) so I'm putting together a few sample pages that she'll do some roughs for, just to see whether we're happy with each other's styles. And if that works we'll put together an issue.

But for ScriptFrenzy 2013 I have another feature script to write for the Voidships universe, new time period, new characters and hopefully awesome will ensue.

(And I'm also working on a Voidships novel.)


What's on the turntable? Hergist Ridge by Mike Oldfield (often considered the poor relation to Tubular Bells being the follow-up but I love it just as much - and Ommadawn which came next.)

Tuesday, October 30, 2012

Energise!

I did go to the London Screenwriters Festival and it was good. Very good. I almost didn't go, I'm very glad I did.

But that's not what this blog is about.

It's about something screenwriters talk about in relation to scripts but something I have never seen defined: "Script energy".

This came to mind because of John August and Craig Mazin's podcast this week. You can listen here, the relevant bit is around 33 minutes - but why not listen to it all?

[Of course, it was a risk writing this before I finished listening to the podcast and, of course, they carried on and said much of what I wrote here, but less pedantically. But what the hell. I'll leave it, it was still my realisation, at the time.]

So "energy": Craig is talking about scenes ending with an energy that propels the viewer forward. But what is this energy? Just saying "your script lacks energy" or "this scene lacks energy" is unhelpful. Am I supposed to fry it with 20,000 volts? Okay, disingenuous, but still. What. Is. It?

So I applied some of the old mind power. And this is what I came up with, you may feel differently.

When talking about this energy we're actually talking about the viewer's reaction. It's not actually energy in the script, it's the energy the script generates in the viewer. I got a grip on it by looking at a scene which lacks energy (a metaphorical scene, not a real one):

Let's say someone watches this metaphorical scene, and at the end of it they sigh and say "so what?" The scene engenders nothing in the viewer, or rather it engenders boredom, disinterest. An emotional state of nothing much really. That scene has no energy.

A scene that brings about any emotional state reaction is a scene that has energy. But that's not all of it.

A scene could of itself be complete, it could start somewhere, cause an emotion and then complete. It still wouldn't have the energy we're really talking about because at the end of it there is no impetus to continue. The viewer could just stop and be satisfied. And we don't want that. (Want to know a reason why you get out of a scene as early as possible - that.)

What we want is the viewer to cry out "What happens next???!!!" They want to know, they must know what happens next. They cannot stop watching they have to know.

And, in my view, that is the energy, it's the desire to keep going, keep watching, keep listening, to stick with it because they have to know. (In horror it's a kind of negative: they have to know, but they really don't want to, but they have to...)

'Nuff said.


What's on the turntable? "BWV 1004 Chaconne by Bach" by Steve Hackett from "Tribute to Bach"